Alpha 2.4 - Stompable enemies!
Super Mario World Godot » Devlog
In this version, I corrected both Mario and the Rex's hitboxes for proper stomping and damage areas. Mario can now stomp and spin jump onto enemies to defeat them. I also managed to make it to where enemies will be non-active until Mario gets close enough to them off screen which was interesting to code but I managed to make a clever solution to it. Now this project is really starting to feel like a Super Mario World game or at least very close to it now!
Files
SMW_alpha_v2.4.zip 31 MB
May 29, 2024
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Super Mario World Godot
Status | Prototype |
Author | ISwiftRun |
Genre | Platformer, Adventure |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Alpha 2.2 - Enemies and death pits!May 23, 2024
- video devlog #1- simple athletic test levelMay 22, 2024
- Alpha 2.1 - death barrierMay 21, 2024
- Alpha build version 2May 21, 2024
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